The Arnold team has worked closely with NVIDIA to optimize GPU rendering in Arnold and take advantage of the power of the latest RTX technology.
Cinesite has played a major role in testing early versions of Arnold GPU. With the opportunity to try out real-time ray tracing on the GPU, they saw the potential to transform their lighting and lookdev pipeline to drastically save time and resources. Have a look at how far they were able to push Arnold GPU on NVIDIA Quadro RTX 6000 in a production environment.
In case you missed it – The Future of Rendering webinar featuring Arnold Development Manager Frederic Servant takes a closer look at the collaboration between Cinesite, Autodesk, and NVIDIA, and how they envision the NVIDIA Turing and RTX technologies having an impact on VFX and animation workflows. Watch the recording here.