Arnold for Katana (or KtoA) provides a bridge to the Arnold renderer from within the standard Katana interface.
- Natural integration with Katana nodes, scenegraph, and scripting.
- Multi-threaded scene translation, made possible by Geolib3 in Katana 2+.
- Bundled Arnold, shaders, and plugins for a smooth out-of-the-box experience.
- Improved interactivity for live rendering (IPR) allows look changes to be rapidly previewed.
- Ultra-fast OpenVDB volume rendering.
- Shader networks.
- Works with third-party shaders and renderer procedurals (for hair, etc).
- Render outputs and AOVs, including Deep EXR.
- Supports the curves location type in Katana for hair rendering.
- Many light types and light filters supported, as well as interactive modification of lights.
- Object parameters and global options better match what is available in Arnold.
- Improved documentation within Katana (args files).
Curious about Arnold? This trial will take you through step by step so you can get Arnold up and running in Katana. Click here to start your free trial now.
The Arnold for Katana plug-in is provided free-of-charge to customers that buy the Arnold core renderer. Click here for more information on pricing.
Whether you are new to Arnold or not, the Arnold for Katana documentation should answer most of your questions.
Arnold for Katana is available for Linux and Windows. Go to the downloads page.
Requirements & Platforms
- Compatible with Katana 2.5
- Linux RHEL6 equivalent (glibc 2.12) and later
- Windows 7+ with VC++ 2015 redistributable
- CPU with at least SSE 4.1 instructions available